You and your team are locked into a custom built challenge room - the challenge? To escape in 60 minutes or less.
Kernow Escape's rooms are perfect for: tourists and visitors, families, stag and hen parties, corporate team building, office parties, students - basically anyone with a sense of adventure!
Your route through the room will involve finding clues and solving puzzles until, eventually, you make your way out! Logic, teamwork and lateral thinking skills will be essential to beat the room and escape.
Located in central Falmouth on the beautiful south Cornwall coast.
Gnome Alone
How do we rate our rooms?
STARVAULT:Blackout
Number 4
ADRIFT
Gnome Alone
(2-7 players)
BOOK NOW!!! Opens November!!!!
Barry the Gonk has been left in charge of security at Santa’s private study, and he’s taking the job far too seriously. After one too many viewings of his favourite Macaulay Culkin movie, Barry has developed a full-blown fear of burglars. He’s put the entire North Pole into lockdown and Santa can’t get back into his study.
It’s only an hour before Santa needs to begin his epic Christmas voyage - it’s down to you to get through Barry’s security systems or Christmas will be ruined!!!
To help you choose the right room for you and your team, we rate them as follows:
CHALLENGE - how tricky is it?
SPOOKINESS - how scary is it?
FAMILY FRIENDLINESS - will the kids enjoy it?
PHYSICALITY - are there low doors or dark and confined spaces?BOOK NOW
STARVAULT:Blackout
(2-7)
High above a ruined Earth, the Cornish Space Agency’s Chough orbits silently — its cargo of seeds, crops and plant samples, humanity’s last hope, now in grave danger. Once a living archive of global crops and flora, the ship has fallen into disrepair since the death of its sole caretaker, Samuel George. With power systems and backup failing, your mission is critical: board the vessel, unpick Samuel's eccentric security system and reroute energy to the seed vault before it's too late.
The catch? You have only one hour to complete your task and get through the airlock before your return shuttle departs — or be left behind to drift among the stars...forever!
WARNING! This is a challenging room and requires at least one team member to get physical!BOOK NOW
Number 4
(2 - 6)
A stolen artifact said to have special healing powers has been stolen from a local museum. Local police have traced it to Number 4 - a dingy studio flat previously occupied by a mysterious figure seen only fleetingly by locals and only ever in the hours of darkness. Despite knowing where the artifact is, the police are seemingly unwilling, or afraid, to cross the threshold to retrieve it. Your task? Enter and retrieve the artefact before making your escape...but there's only an hour until sun-up and the property's new occupant arrives so you'd better hurry!BOOK NOW
ADRIFT
(2-7 players)
The elusive modern day pirate, Blackhaired Beth has evaded your clutches up until now. The powers that be at HM Coastguard are breathing down your neck and it’s time you made an arrest. Her boat is moored at Falmouth Harbour so you seize your chance…but she is ahead of the game and sets you adrift locked onboard the Lady Killigrew. With enforced radio silence and a major storm brewing, you head perilously towards the rocks and impending doom…BOOK NOW